Technical Artist (Video Game Development) Job at Utherverse Digital, Inc.

Utherverse Digital, Inc. Vancouver, BC

Utherverse Digital, Inc. is a software development company whose main focus is Virtual Worlds - places where people can come together from all over the world to meet, play, learn, and build their own communities without having to leave their own home. Our small, international team has worked hard to create a big worldwide community of people from all walks of life. We’ve done well despite the pandemic, and are looking forward to more growth as we launch our next range of products.

We are currently looking for a Technical Artist with a degree in design/programming or relevant work experience to help with develop and strategically coordinate development of our metaverse.

We are working on a very high profile platform backed by very large industry partners. This platform is already deployed in limited availability. Base functions and services are operational, new team members are to now assist and lead in adding advanced functionality. Project is supported by a large and experienced team of industry leading experience in virtual world and metaverse development.

About Us:

If you like working in companies with a start-up atmosphere you will love working with us. We are not a start-up, per se, but our culture is, in spirit.

Who We’re Looking For:

Our ideal candidate will work with the programmers and art team to create the structure of the art in Unity on many different sides of the game development. We’d love to find someone who enjoys collaborating with a team to create something fun and easy to use for others to enjoy.

We’d like to hear from you if you:

  • Responsibilities:
  • Work together with other leads and directors to develop the overall technical vision, improve the quality & determine and set technical feasibility
  • Create and assess custom tools to support art pipeline while maintaining aesthetic quality and technical performance standards
  • Help other departments to set and improve different art pipelines like characters, environments, vfx and sound
  • Mentor and support the art team
  • Plan, organize and prioritize tasks with the Producer
  • Help with recruitment for new tech art team members
  • Identify problems and find engine-efficient solutions, set technical needs of the project and maintain the high-quality standards
  • Keep up to date on new workflows, technologies and systems

Skills & Requirements

  • Minimum 2-year experience in Leading Technical Art teams in video games
  • 4 years as a Technical Artist role
  • Expert programming skills in Unity C# and Python
  • Solid knowledge of procedural systems and tools (Unity, 3DS Max, MotionBuilder)
  • Solid portfolio demonstrates your technical art skills
  • Excellent knowledge on the game art pipeline
  • Solid experience on Unity Engine
  • Ability to communicate effectively with both technical and non-technical parties
  • Training and tutoring skills are a plus
  • Experience in a full game art creation pipeline (characters, animation, environments, vfx and sound)
  • Knowledge in the following tech-art areas: Materials / Shading, Scripting, Lighting, Rendering, VFX, Rigging and animation, simulation systems
  • Good artistic vision
  • Ability to create technical documentations
  • Fluency in English

How to Get Noticed:

Send us a resume and portfolio that shows off your awesome skills and abilities Include in your cover letter why you think you'd be a great fit for this company.

As this job relates directly to game design, particularly as it pertains to virtual worlds, any experience in these areas is a great asset.

One of our products is an adult game, so applicants must be comfortable working around adult content and be of legal age to do so.

This is a full-time remote position

Job Type: Full-time

Salary: $100,000.00-$200,000.00 per year

Benefits:

  • Casual dress
  • Dental care
  • Extended health care
  • Work from home

Schedule:

  • 8 hour shift

Work Location: One location




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